dorfteich/apps
Claude Fable 5 1781f12f6e
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Knowledge graph: live Obsidian-like simulation with tunable physics
The force layout used to run once (tick(250)) and freeze; dragging
moved a single node with no reaction from its neighbors. The simulation
now stays alive: React renders the SVG structure (testids, edge/ring
classes — the e2e contract is unchanged) while each tick writes
positions imperatively into the element refs, and it settles to rest
via alpha decay, which also keeps Playwright's stability wait happy.
Dragging pins the node (fx/fy) and reheats the physics, so the
neighborhood gets pulled along; a plain click still just opens the
page. Surviving nodes keep their positions across data refreshes, e.g.
when a phantom becomes a real page.

The graph page gains four sliders — attraction, repulsion, node size,
font size — persisted per pond (ui.graph.settings.<pondId>) with a
reset; the inner view is keyed by pond id because usePersistentState
reads its key only on mount (#108 trap). The local panel adopts those
settings (no second set of sliders) and swaps the two fixed hop
buttons for a 1–5 depth slider.

Fixes #123

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fb2VzvcoBPHkjh8bZ6PzQn
2026-07-15 11:29:03 +02:00
..
api Obsidian vault import: endpoint, job orchestration, rollback (#117) 2026-07-14 17:13:11 +02:00
backup Backup mirror to BASEL: rsync of the sets after every successful run (#84) 2026-07-12 12:20:32 +02:00
collab Deflake the collab restore-listener DB test (poll for the PRE_RESTORE row) 2026-07-12 11:23:18 +02:00
web Knowledge graph: live Obsidian-like simulation with tunable physics 2026-07-15 11:29:03 +02:00